A visual simulator built on Unreal Engine 4 of on-orbit spacecrafts to generate photorealistic datasets to learn and benchmark visual perception algorithms for spacecraft detection, pose and trajectory estimation

About

Simulator for dataset generation, validation and benchmarking of visual perception in Earth orbit. The simulator builds on Unreal engine and contains a python interface and toolkit and features an earth model with NASA Blue Marble HR textures, atmosphere scattering, lens artefacts (flare, bloom), spacecraft with physically based materials and ground truth (object pose, depth maps and masks). Industry - The simulator and dataset generation need to be tailored to the particular mission plan so that the simulated data represents the expected observed working environment and camera parameters.

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